Posts Tagged ‘design’
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30 May, 2023
Mini Moog Factory
Mini Moog Factory is a really fun piece of web design. The aesthetic reminds me of Habbo Hotel from way back in the day.
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16 Apr, 2023
The Brilliant Inventor Who Made Two of History’s Biggest Mistakes
Two innovations — Ethyl and Freon, conjured by one man presiding over a single laboratory during a span of roughly 10 years. Combined, the two products generated billions of dollars in revenue for the companies that manufactured them and provided […]
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24 Aug, 2020
Shift Nudge – Interface Design Course
Shift Nudge is a new online course that teaches the intricate skills of designing visually beautiful interfaces, while balancing functionality and accessibility. I’ve had the pleasure of working with Matt on client work and he’s a very very very good […]
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22 Jul, 2019
Design tools are holding us back
This post by Tom Johnson gives a fantastic overview of the limitations of static design tools and design/dev handoff tools. The author breaks down the various ways static design tools are detached from the reality of how things truly play […]
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03 Apr, 2019
Future Ethics with Cennydd Bowles at SustainableUX
I’ve written about Cennydd’s amazing Future Ethics book, and this talk is a great intro to the contents of the book. Highly recommended viewing/reading.
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04 Dec, 2018
Future Ethics
I can’t recommend Future Ethics by Cennydd Bowels highly enough. I strongly encourage any person working on digital things to read this book. But I especially want a few million copies of this book to be crop-dusted over Silicon Valley. […]
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02 Dec, 2018
Who Do Designers Really Work For
we came up with a little thing we tell all our clients before they agree to work with us: “You may be hiring us, and that may be your name on the check, but we do not work for you. […]
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16 Oct, 2018
MODALZ MODALZ MODALZ
MODALZ MODALZ MODALZ by Adrian Egger is fantastic in both its message and design.
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05 Oct, 2018
The Codification of Design
Fantastic article by Snook about designer/developer relations. Everything that a designer draws in a Sketch or Photoshop file needs to be turned into code. Code needs to be developed, delivered to the user, and maintained by the team. That means […]
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25 Sep, 2018
Designing With Code
Nice case study about designing the Wall Street Journal’s homepage in HTML and CSS instead of first creating static comps. In two of my bigger projects at The Wall Street Journal, writing code has led to new ideas. Problems that […]
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19 Aug, 2018
An inversion of nature: how air conditioning created the modern city
Fascinating read about how air conditioning shaped much of society. Source: An inversion of nature: how air conditioning created the modern city
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17 Jul, 2018
Yes, Alan, There Is An ROI For UX Design
The obvious place designers go when trying to calculate the bottom line is to ask the question, If I change the design, how much more income could we generate? But there’s another way design can help: reducing the costs. A much-overlooked portion of […]
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13 Jun, 2018
Your Brain on Front-End Development
Here’s Chris with a wonderful walkthrough of how his frontend developer brain looks at a design comp. It’s extremely insightful When confronted with a design comp, My brain tends to gravitate towards some of the non-obvious implementation solutions. In other […]
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17 May, 2018
How to Take Criticism
How to Take Criticism Ask yourself: Is this helpful or not helpful? Translate. Stay curious. Hang in there until you receive actionable feedback. Very good read about how to take criticism in your work.
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12 Jan, 2018
Google, You Creepy Sonofabitch
I recently wrote a post about Facebook being a needy sonofabitch. They desperately try to get you there, and once they have you they do all they can to keep you there. It’s like a restaurant that bombards your doorstep […]
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11 Sep, 2017
Facebook, You Needy Sonofabitch
Several months ago, I turned off notifications from Facebook on my phone. Last week, I went ahead and removed the Facebook app from my phone. Now, I genuinely enjoy Facebook. I use it for keeping up with with my family […]
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30 Aug, 2017
3 Ways to Stop Designing for Addiction
There’s some really smart stuff in this post. Pamela recommends some actionable things we designers can do to better ensure our creations don’t harm people. Ultimately this comes down to actively thinking about this stuff, so seeing articles like this […]
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17 Aug, 2017
Things you could be doing instead of designing & building that card component for the umpteenth time
Making that card pattern more accessible Making that card pattern more responsive Making that card pattern more performant Making that card pattern more agnostic so it can handle different content patterns Making that card pattern more resilient to extreme content […]
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08 Aug, 2017
What is Technology Doing to Us?
I re-listened to this podcast episode after seeing that Tristan’s Ted talk was just released. The podcast episode goes a whole lot deeper than the talk, and I think the subjects discussed are critical for any digital designer working in […]
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19 Mar, 2017
No Share Buttons on Mobile Sites (Except This One Weird Case)
Josh wrote about social buttons, and I agree. I always had a hunch that social buttons weren’t super effective, and when asked for my opinion, I’d say that I thought they’re crufty, probably don’t get interacted with all that much, and don’t […]
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13 Mar, 2017
Abstract: The Art of Design
PSA: this series on Netflix is really good. Each episode highlights a designer in a particular field (illustration, architecture, set design, etc). The subject talks about their work, their process, and their journey, and the whole thing is incredibly well produced. I […]
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30 Aug, 2016
Clarity Conf Video Online
I kicked off the amazing Clarity Conf, a conference dedicated to style guides and design systems, earlier this year and they just posted the video of my talk. Enjoy. Or don’t. Whatever.
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17 Feb, 2016
Frontend Design
Somewhere between design – a world of personas, pixels, and polish – and engineering – a world of logic, loops, and linux – lies frontend design. Frontend design involves creating the HTML, CSS, and presentational JavaScript code that makes up a user […]
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25 Jun, 2015
Sketch, Iterate, Repeat: Prototyping Your Website Design
Andrew Smyk (@andrewsmyk) discusses how he iterates on his web designs. There’s a strong focus on getting ideas out of his head and onto paper as quickly as possible, which is excellent. I enjoy how he cuts up his sketches to play with […]
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30 Apr, 2015
Unfinished Business episode 105: ‘Seventeen coats of bullshit’ with Dan Mall and Jeffrey Zeldman
This is a fascinating discussion between Dan Mall, Jeffrey Zeldman, and Andy Clarke about the role of aesthetics in modern web design and development. This conversation is important as there’s still a bias that responsive design is responsible for bad […]
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16 Oct, 2014
Primed and Ready to Go
It’s absolutely essential to treat front-end development as part of the design process. However, the (foolish, artificial) line between design and development “phases” gets in the way of true collaboration between disciplines. This often isn’t due to any malicious intent, […]
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21 Aug, 2014
Designing an Effective Donate Form
I reached out to the Pittsburgh Food Bank last year about helping them redesign their website largely because I was having a hard time figuring out how to give them money. So as part of our redesign of the Pittsburgh […]
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23 Jul, 2014
The Principles of Adaptive Design
There’s a conversation that crops up time to time again about the definition of responsive design and treating RWD as a goal unto itself. Has it evolved beyond Ethan Marcotte’s original definition? There are so many articles out there on […]
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21 Nov, 2013
ish. 2.0
I’m happy to introduce ish. 2.0. For the uninitiated, ish. is yet another viewport resizing tool. It’s called “ish.” because it focuses on general ranges (small-ish. medium-ish. large-ish.), rather than popular device widths. It’s our jobs as web designers to […]
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18 Nov, 2013
Scope Components, Not Pages
Recently, the always-brilliant Scott Jehl wrote a post titled Grade components, not browsers. In his post, Scott explains that grading browser support is an ineffective way of determining what experience a particular device/browser should get. Instead, the Filament Group grades […]