Posts Tagged ‘ui’
13 Jun, 2018
Inclusive Components – Cards
Here’s Heydon Pickering with a metric ton of great advice about creating accessible, flexible, robust card components.
12 Apr, 2018
Pitfalls of Card UIs
Card grids are definitely a common pattern in almost all my projects, and I’ve run into all of the pitfalls Dave lays out. I’ve been thinking a lot about this post ever since I read it, and I feel I […]
07 Oct, 2017
Fantastic deep dive into writing accessible tabs & accordions from Heydon Pickering. This is something I’ve always struggled with, so this detailed post certainly helps.
10 Jul, 2015
Atomic Design Is For User Interfaces
I’m almost finished with Chapter 2 of Atomic Design, which defines the atomic design methodology and discusses the benefits of using atomic design to craft UI design systems. While approaching this chapter, I wanted to address the fact that atomic […]
11 May, 2015
Conducting an Interface Inventory
Conducting an interface inventory is a critical first step for establishing an effective interface design system. I’ve written about what interface inventories are and why they’re important, so here’s a recap of what they are: An interface inventory is similar to a content […]
10 Jul, 2013
Many are familiar with the concept of a content inventory. Content audits are usually performed in the early stages of a website redesign process to take stock of all a site’s content. It’s a tedious process involving spreadsheets and caffeine, […]
23 Jan, 2013
Carousels, image rotators, sliders, featured content modules, whatever the hell you want to call them — they’re everywhere on the web. There’s a 95% chance you’ve created one. But despite being so omnipresent, little is said about our splashy little […]
04 Jan, 2013
Responsive Design for Apps — Part 1
The always-brilliant Jason Grigsby (@grigs) with a fantastic write-up on responsive design, apps, the difference (or lack thereof) between mobile handsets and tablets, and breaking through our consensual hallucinations.