Posts Tagged ‘ui’

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  1. 13 Jun, 2018

    Inclusive Components – Cards

    Here’s Heydon Pickering with a metric ton of great advice about creating accessible, flexible, robust card components.

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  2. 12 Apr, 2018

    Pitfalls of Card UIs

    Card grids are definitely a common pattern in almost all my projects, and I’ve run into all of the pitfalls Dave lays out. I’ve been thinking a lot about this post ever since I read it, and I feel I […]

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  3. 07 Oct, 2017

    Tabbed Interfaces

    Fantastic deep dive into writing accessible tabs & accordions from Heydon Pickering. This is something I’ve always struggled with, so this detailed post certainly helps.

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  4. 10 Jul, 2015

    Atomic Design Is For User Interfaces

    I’m almost finished with Chapter 2 of Atomic Design, which defines the atomic design methodology and discusses the benefits of using atomic design to craft UI design systems. While approaching this chapter, I wanted to address the fact that atomic […]

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  5. 11 May, 2015

    Conducting an Interface Inventory

    Conducting an interface inventory is a critical first step for establishing an effective interface design system. I’ve written about what interface inventories are and why they’re important, so here’s a recap of what they are: An interface inventory is similar to a content […]

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  6. 10 Jul, 2013

    Interface Inventory

    Many are familiar with the concept of a content inventory. Content audits are usually performed in the early stages of a website redesign process to take stock of all a site’s content. It’s a tedious process involving spreadsheets and caffeine, […]

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  7. 23 Jan, 2013

    Carousels

    Carousels, image rotators, sliders, featured content modules, whatever the hell you want to call them — they’re everywhere on the web. There’s a 95% chance you’ve created one. But despite being so omnipresent, little is said about our splashy little […]

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  8. 04 Jan, 2013

    Responsive Design for Apps — Part 1

    The always-brilliant Jason Grigsby (@grigs) with a fantastic write-up on responsive design, apps, the difference (or lack thereof) between mobile handsets and tablets, and breaking through our consensual hallucinations.

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