Posts Tagged ‘design systems’

  1. 07 Dec, 2017

    The User Experience of Design Systems

    This is a fantastic, critical take on design systems by Rune Madsen. I found myself violently nodding along with a lot of the critical points made in the presentation, especially around tooling: I find it really fascinating when I see […]

  2. 19 Nov, 2017

    Inside design systems with Brad Frost, Jina Anne, and Marco Suarez

    I had a great time chatting about design systems with Aarron Walter, Jina Anne, and Marco Suarez. We covered a lot of ground, from what exactly is a design system, how they help, interface inventories, design tokens, making patterns a […]

  3. 11 Nov, 2017

    Design System Frictions

    Creating a design system to serve an organization’s digital products is a delicate dance of decision-making, compromise, and balance. There are some intrinsic frictions that every organization creating and maintaining has to address. There’s no shortage of eternal battles in the […]

  4. 02 Nov, 2017

    Building Flexible Design Systems

    I absolutely love love love this presentation by Yesenia Perez-Cruz (@yeseniaa)‏. In it, she talks about creating a design system to power Vox Products’ suite of websites, each of which that have their own strong, individual personalities. Yesenia’s talk is especially […]

  5. 27 Oct, 2017

    Sketching Interfaces

    Design system + machine learning = instantly going from whiteboard sketch to working code. Fucking incredible. In my talks and workshops I discuss how the existence of living components in a design system means that teams can leap-frog over a […]

  6. 22 Oct, 2017

    About Face: How About.com Changed its Design Process and became Dotdash

    Adam McClean and Dan Mall had a fantastic chat with Jared Spool about the work we did to help transform About.com into the new Dotdash. We took their monolithic brand and exploded it into a suite of topic-specific brands, with […]

  7. 10 Oct, 2017

    Distilling How We Think About Design Systems

    This phenomenal post by Sarah Federman dives into the language we use to define design systems. I personally think this is the best description of the lexicon of design systems I’ve encountered. I’ve always been a bit wary of only […]

  8. 07 Oct, 2017

    Building a large-scale design system: How we created a design system for the U.S. government

    Absolutely fantastic insights from Maya Benari about building a design system meant to serve over 30,000 U.S federal websites. What an incredible feat!

  9. 05 Sep, 2017

    Building a design system for HealthCare.gov

    This is a great post that lays out the nuts and bolts of the design system used to build Healthcare.gov. It details a lot of architecture and tooling, and I’m super happy to hear they took inspiration from my post […]

  10. 17 Aug, 2017

    Things you could be doing instead of designing & building that card component for the umpteenth time

    Making that card pattern more accessible Making that card pattern more responsive Making that card pattern more performant Making that card pattern more agnostic so it can handle different content patterns Making that card pattern more resilient to extreme content […]

  11. 31 Jul, 2017

    Pattern Variations

    At the heart of a good design system is a set of solid, flexible components that can be arranged to create cohesive, delightful user interfaces. There’s an oft-repeated misconception that pattern-driven design and development forces teams to use a finite, […]

  12. 21 Jun, 2017

    4 Things I Know About Pattern Libraries

    Dave shared some battle-earned insights about working in a pattern-driven manner and creating pattern libraries. I love his thoughts on the topic, and since I’ve seen this play out in my own work I thought I’d share my own thoughts […]

  13. 06 Jun, 2017

    In the future, design principles won’t be about design

    There’s a tinge of clickbait-slash-unnecessary controversy in this post, but it’s a great analysis of design principles nonetheless. The gist is that design principles should go beyond basic good design practices (“Make it clean and simple!”) and help differentiate organizations and clearly steer them in […]

  14. 02 Jun, 2017

    Josh Clark on The Workshop and the Storefront

    I wrote a post called The Workshop and The Storefront that describes the difference between a design system design/development environment (worksshop) and style guide (storefront). These metaphors was born of the client projects I’ve been fortunate to work on with […]

  15. 16 May, 2017

    The Workshop and the Storefront

    My wife is a jewelry designer. She has a workshop where she spends much her time hammering, soldering, tinkering, shaping, sawing, buffing, polishing, experimenting, and iterating in order to produce gorgeous designs from a slew of shiny metal materials. Her workshop […]

  16. 14 May, 2017

    Design Better Data Tables

    This is a fantastic roundup of data display patterns. In my own work creating design systems with huge organizations, we’ve found providing data tables with plenty of options to be critical to the system’s success. Some of these patterns are […]

  17. 13 Apr, 2017

    Managing Technology-Agnostic Design Systems

    Users don’t care that one UI is built by Team A and another is built by Team B. Users don’t care if for one project the team followed a scrum process, while another project followed a kanban process. Users don’t care […]

  18. 11 Apr, 2017

    Josh Clark on The Full Stack Design System

    Josh wrote up some thoughts about the fantastic, previously-shared Full Stack Design System article, which includes a bit where he goes to bat for atomic design. From the original article: Atomic Design will tell you to take some of your […]

  19. 08 Apr, 2017

    A History of Patterns in User Experience Design

    Erin Malone, who helped create Yahoo!’s pattern library, gives a fantastic timeline of modular UI design. I especially love her emphasis on people sharing what they know, which is how ideas evolve and take root: It’s important to not forget […]

  20. 06 Apr, 2017

    The full stack design system

    Emmet Connolly underscores the point that simply having a UI pattern library isn’t enough to create successful work across products at an organization. To return to our Lego analogy, simply having a limited pattern library of bricks to choose from doesn’t […]

  21. 06 Apr, 2017

    Design Systems: Pilots & Scorecards

    My friend and frequent collaborator Dan Mall wrote up a fantastic post about a crucial part of creating design systems: pilot projects. PILOTS ARE ONE OF the best ways to put your design system through its paces, especially before the design […]

  22. 03 Apr, 2017

    The Most Exciting Design Systems Are Boring

    I’ve had the extreme privilege of working with Josh and Dan on many pattern-based websites and design systems. In addition to getting into the weeds with our clients to help design and build the design systems themselves, a big part of our work often […]

  23. 07 Nov, 2016

    CSS Architecture for Design Systems

    We just created a design system for a huge organization and established a CSS architecture we’re quite pleased with. It’s one of the first times I’ve ever gotten to a project’s finish line without wishing I’d done at least a […]