Posts Tagged ‘design systems’

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  1. 18 Oct, 2018

    How much documentation to include in a style guide?

    I was asked this question on Twitter: @brad_frost How do you recommend a team document small decisions made on standards / design systems? Example: Button size is ___ because of ____. I don’t think we should list all of this […]

  2. 17 Jul, 2018

    Yes, Alan, There Is An ROI For UX Design

    The obvious place designers go when trying to calculate the bottom line is to ask the question, If I change the design, how much more income could we generate? But there’s another way design can help: reducing the costs. A much-overlooked portion of […]

  3. 09 Jul, 2018

    Working With Atomic Design and Pattern Lab Online Course

    I’m excited to share an online course called Working With Atomic Design and Pattern Lab for Gymnasium. Here’s what the course covers: This course will teach students the atomic design methodology, setting up Pattern Lab, building & using UI components […]

  4. 25 Jun, 2018

    Distinct Design Systems

    Here’s Dan with some smart words about the importance of baking the organization’s specific points of view, principles, and ingredients into their design system. In our work together, we’ve often used “better than Bootstrap” as a rallying cry. Dan explains: […]

  5. 24 Jun, 2018

    Reflections on building an MVP design system in 3 months

    This post lays out a lot of the first steps of creating a design system in short order. I enjoy how the author reflected on some of the initial tool and process churn as the team found their bearings. This […]

  6. 14 Jun, 2018

    Tools In The Basement

    After putting my daughter to bed last weekend, I crept downstairs to finally hang pegboard and organize the jumble of tools scattered around my basement. And wow, what a therapeutic, enjoyable experience that was! As I was performing this strangely […]

  7. 13 Jun, 2018

    Style Guide Guide, Gatsby Edition

    We’re happy to announce Style Guide Guide, Gatsby Edition! You can check out the demo here. The workshop and the storefront There are lots of moving parts, tools, and environments involved in making a design systems take shape. We’ve found […]

  8. 01 Jun, 2018

    Encouraging Play in Design Systems

    Here’s Tyler Sticka with a great article about how important it is for a UI design system to continue to evolve and improve over time. You can’t just get things built and then say, “That’s it! Things must stay this […]

  9. 08 May, 2018

    Design Systems

    Here’s Jeremy with some wise words about design systems. The generally-accepted definition of a design system is that it’s the outer circle—it encompasses pattern libraries, style guides, and any other artefacts. But there’s something more. Just because you have a […]

  10. 23 Apr, 2018

    Design systems will only work if we improve the way we work together

    I really appreciate Alex Lillo taking the time to write up this review of my workshop I conducted in London last week. We need teams that have enough understanding and empathy for each others’ work, that value working together instead […]

  11. 02 Apr, 2018

    Creating Themeable Design Systems

    TL;DR: Design systems + CSS Zen Garden = Awesome. Is it possible to create a single design system that powers wildly different-looking brands and experiences? The answer is yes! But why would you want to? Different audiences and contexts – […]

  12. 29 Mar, 2018

    Dealing with Site Headers in Design Systems

    98% of the time I’m all about component reuse. Make components content and context agnostic, make them flexible and versatile, and make them extensible. That’s all great stuff. The big exception for me is a site header (or global header, […]

  13. 27 Mar, 2018

    The Evolution of Tools

    I love how Jon Gold’s brain works. He expresses the desire to have more systematic designs, but the process of actually making that happen is tedious and manual. But what if we could systematize the way we observe and reason […]

  14. 12 Feb, 2018

    Your Sketch library is not a design system redux

    I wrote a post where I talk about how a set of components living inside static design tools like Sketch isn’t itself a design system. Pardon my clickbait. Perhaps a better title would have been “Your Sketch library is not a(n […]

  15. 07 Feb, 2018

    Design Systems: Why Snowflakes Are Counterintuitively Integral

    This great post by Mike Rivera discusses handling snowflake patterns in a design system in a way that keeps product teams productive yet also maintains the integrity of the system. He describes the possible outcomes for a snowflake: Debate over whether or […]

  16. 02 Feb, 2018

    Your Sketch library is not a design system

    You can write words explaining how to properly use a toaster, draw pictures of toasters, and even create more efficient ways to draw pictures of toasters. But at the end of the day, if you don’t have a functioning toaster, […]

  17. 01 Feb, 2018

    Sketching in the Browser

    I remember talking with Vitaly about what I thought would happen with design tools in the next year or two, and I said that we’ll finally get design and dev tools integrated into each other in a way that makes […]

  18. 25 Jan, 2018

    Style Guide-Driven Design Systems

    There are many facets of a design system initiative, so it can be extremely daunting to figure out where to begin. There are stakeholders to educate, tools to choose, principles to establish, frontend guidelines to settle on, components to build, tokens to […]

  19. 07 Dec, 2017

    The User Experience of Design Systems

    This is a fantastic, critical take on design systems by Rune Madsen. I found myself violently nodding along with a lot of the critical points made in the presentation, especially around tooling: I find it really fascinating when I see […]

  20. 19 Nov, 2017

    Inside design systems with Brad Frost, Jina Anne, and Marco Suarez

    I had a great time chatting about design systems with Aarron Walter, Jina Anne, and Marco Suarez. We covered a lot of ground, from what exactly is a design system, how they help, interface inventories, design tokens, making patterns a […]

  21. 11 Nov, 2017

    Design System Frictions

    Creating a design system to serve an organization’s digital products is a delicate dance of decision-making, compromise, and balance. There are some intrinsic frictions that every organization creating and maintaining has to address. There’s no shortage of eternal battles in the […]

  22. 02 Nov, 2017

    Building Flexible Design Systems

    I absolutely love love love this presentation by Yesenia Perez-Cruz (@yeseniaa)‏. In it, she talks about creating a design system to power Vox Products’ suite of websites, each of which that have their own strong, individual personalities. Yesenia’s talk is especially […]

  23. 27 Oct, 2017

    Sketching Interfaces

    Design system + machine learning = instantly going from whiteboard sketch to working code. Fucking incredible. In my talks and workshops I discuss how the existence of living components in a design system means that teams can leap-frog over a […]

  24. 22 Oct, 2017

    About Face: How Changed its Design Process and became Dotdash

    Adam McClean and Dan Mall had a fantastic chat with Jared Spool about the work we did to help transform into the new Dotdash. We took their monolithic brand and exploded it into a suite of topic-specific brands, with […]

  25. 10 Oct, 2017

    Distilling How We Think About Design Systems

    This phenomenal post by Sarah Federman dives into the language we use to define design systems. I personally think this is the best description of the lexicon of design systems I’ve encountered. I’ve always been a bit wary of only […]

  26. 07 Oct, 2017

    Building a large-scale design system: How we created a design system for the U.S. government

    Absolutely fantastic insights from Maya Benari about building a design system meant to serve over 30,000 U.S federal websites. What an incredible feat!

  27. 05 Sep, 2017

    Building a design system for

    This is a great post that lays out the nuts and bolts of the design system used to build It details a lot of architecture and tooling, and I’m super happy to hear they took inspiration from my post […]

  28. 17 Aug, 2017

    Things you could be doing instead of designing & building that card component for the umpteenth time

    Making that card pattern more accessible Making that card pattern more responsive Making that card pattern more performant Making that card pattern more agnostic so it can handle different content patterns Making that card pattern more resilient to extreme content […]

  29. 31 Jul, 2017

    Pattern Variations

    At the heart of a good design system is a set of solid, flexible components that can be arranged to create cohesive, delightful user interfaces. There’s an oft-repeated misconception that pattern-driven design and development forces teams to use a finite, […]

  30. 21 Jun, 2017

    4 Things I Know About Pattern Libraries

    Dave shared some battle-earned insights about working in a pattern-driven manner and creating pattern libraries. I love his thoughts on the topic, and since I’ve seen this play out in my own work I thought I’d share my own thoughts […]