Posts Tagged ‘design system’

  1. 01 Feb, 2018

    Sketching in the Browser

    I remember talking with Vitaly about what I thought would happen with design tools in the next year or two, and I said that we’ll finally get design and dev tools integrated into each other in a way that makes […]

  2. 19 Apr, 2017

    Template Technology Agnosticism

    I absolutely love Jonathan Snook‘s thoughts here. He discusses how the Mustache templating engine actually gets quite close to tech-agnostic HTML, and that’s a good thing for systems that need to go to a bunch of places. This legibility becomes important for other […]

  3. 29 Mar, 2017

    Style Guide Audience

    In his talk Designing Inspired Style Guides, Andy Clarke discusses the importance of creating digital style guides that go beyond being humble containers for UI assets and instead operate as beautiful vehicles that evoke the essence of the brand. When it comes to the current look of many UI […]

  4. 30 Nov, 2015

    Making sense of atomic design: molecules and organisms

    In her post, Alla Kholmatova discusses how her team has determined what’s a molecule and what’s an organism in their atomic design system. It’s a thoughtful post that discusses some of the challenges around determining whether to define a component as […]

  5. 21 Jan, 2015

    Pattern Man

    Pattern Man is an atomic-design-style approach to Middleman, brought to you by those brainiacs at Bearded. I really like the nested include approach that allows you to keep your patterns DRY, although I think I still very much prefer how […]

  6. 19 Dec, 2014

    Style Guide Best Practices

    Style guides and pattern libraries are essential tools to help Web teams maintain sanity while creating experiences for our multi-device Web. The benefits of style guides are many: they establish a common language, make testing easier, save time and effort, […]

  7. 16 Dec, 2013

    The Part and The Whole

    Recently I’ve seen some confusion about designing interface patterns and pattern libraries, and have had a lot of conversations with design/development teams who are struggling with the concept of breaking interfaces down into their component parts. I don't understand the […]

  8. 18 Nov, 2013

    Scope Components, Not Pages

    Recently, the always-brilliant Scott Jehl wrote a post titled Grade components, not browsers. In his post, Scott explains that grading browser support is an ineffective way of determining what experience a particular device/browser should get. Instead, the Filament Group grades […]

  9. 10 Jul, 2013

    Interface Inventory

    Many are familiar with the concept of a content inventory. Content audits are usually performed in the early stages of a website redesign process to take stock of all a site’s content. It’s a tedious process involving spreadsheets and caffeine, […]